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Archer

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"He who strikes first won't have to strike again - If he strikes hard enough." - Game Description

The archer class focuses on ranged combat using short and long bows. Archers are quicker than any other class and have higher evasion rate. The main attribute of the archer is dexterity, giving higher bow damage, spell focus and evasion rate. Archers, not having a specific secondary attribute, may choose a balance between concentration, intelligence and constitution.

Starting StatsEdit

Attribute Wood Elves

Syrtis Shield Icon

Alturians

Syrtis Shield Icon

Half Elves

Syrtis Shield Icon

Lamai

All

Esquelios

Ignis Shield Icon

Moloks

Ignis Shield Icon

Dwarves

Alsius Shield Icon

Nordos

Alsius Shield Icon

Concentration 25 30 25 27 25 25 25 30
Constitution 20 20 25 22 25 20 25 20
Dexterity 30 25 30 27 25 30 25 25
Intelligence 25 20 20 22 25 20 20 25
Strength 20 25 20 22 20 25 25 20

PowersEdit

The 4 disciplines of archer powers are:

  • Short Bows: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats
  • Long Bows: Allows abilities with a long bow that have varying effects.
  • Tricks: Contains skills that do low damage but affect opponent's stats
  • Evasion: Gives the player special abilities that increase dodge chance and damage absorption.

Short BowsEdit

Short Bows Discipline Icon
Movements and techniques for short bow using.
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Dual Shot Power Icon Dual Shot 1 Direct 0.5 7 0
Deals additional slashing damage and an increased percentage of weapon damage.
Rapid Shot Power Icon Rapid Shot 2 Constant 0 60 10,15,20,25,30
Increases attack speed.
Grounding Arrow Power Icon Grounding Arrow 3 Constant 0.5 60 1,2,3,4,5 0
Immobilizes a target.
Lightness Power Icon Lightness 4 Passive
Passively increases dexterity.
Meditation Power Icon Meditation 5 Constant 0 120 50,60,70,80,90
Increases Concentration.
Adaptability Power Icon Adaptability 6 Constant 0 80 4,6,8,10,12
Increases critical hit chance.
Tear Apart Power Icon Tear Apart 7 Constant 1 30 8,9,10,11,12 0
Does damage over time.
Duelist Power Icon Duelist 8 Passive
Passively increases accuracy.
Hinder Power Icon Hinder 9 Constant 1 60 30 0 6
Slows down enemies in an area around the selected target.
Repetition Shot Power Icon Repetition Shot 10 Direct 1.5 180 10
Does high damage in the area in front of the archer.

Long BowsEdit

Long Bows Discipline Icon
Movements and techniques for long bow using.
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Shield Piercing Power Icon Shield Piercing 1 Direct 0.5 10 0
An arrow of incredible strength is fired.
Parabolic Shot Power Icon Parabolic Shot 2 Constant 0 40 15,18,21,25,30
Increases bow range temporarily.
Maneuver Power Icon Maneuver 3 Constant 0 120 40
Increases dexterity temporarily.
Eagle's Eye Power Icon Eagle's Eye 4 Constant 0 120 120
Increases accuracy.
Point Shot Power Icon Point Shot 5 Constant 0 45 40
Increases critical hit chance.
Omnipresent Power Icon Omnipresent 6 Passive
Passively increases Concentration.
Break Apart Power Icon Break Apart 7 Constant 1.5 40 15 0
Deals damage over time and lowers the target's constitution.
Specialist Power Icon Specialist 8 Passive
Passively increases bow damage.
Obfuscate Power Icon Obfuscate 9 Constant 1 30 30 0
Reduces target's Concentration.
Projectile Rain Power Icon Projectile Rain 10 Direct 3 180 0 10
Deals damage to the target and enemies around it.

TricksEdit

Tricks Discipline Icon
Ruses and techniques for getting combat advantage.
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Ambush Power Icon Ambush 1 Direct 0.5 30 2,3,4,5,6 12
The enemy is surprised and knocked out, unable to attack.
Sudden Strike Power Icon Sudden Strike 2 Constant 1 40 20,25,30,35,40 25
Reduces the target's armour.
Stunning Fist Power Icon Stunning Fist 3 Constant 0.5 45 2,3,4,5,6
Close range spell which stuns the target.
Retaliation Power Icon Retaliation 4 Constant 0 20 15
A percentage of spell damage is returned to the attacker.
Sticky Touch Power Icon Sticky Touch 5 Constant 1.5 45 45 25
Reduces attack speed.
Dirty Fighting Power Icon Dirty Fighting 6 Constant 0 30 10,15,20,25,30
Reduces range but increases base damage.
Finesse Power Icon Finesse 7 Constant 1 100 50
The archer is harder to hit.
Sentinel Power Icon Sentinel 8 Passive
Increases the hunter's Concentration and Dexterity.
Distracting Shot Power Icon Distracting Shot 9 Constant 1 50 4,5,6,7,8 25
The target is stunned.
Caltrop's Arrow Power Icon Caltrop's Arrow 10 Constant 1.5 180 20 25 10
Reduces a target and enemies around that target's movement speed.


EvasionEdit

Evasion Discipline Icon
Movements and techniques for avoiding being hit in combat.
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Dodge Power Icon Dodge 1 Constant 0 45 10,15,20,25,30
Temporarily increases evade chance.
Mobility Power Icon Mobility 2 Constant 0 60 20
Increases movement speed.
Evasive Tactics Power Icon Evasive Tactics 3 Constant 0 50 40
Temporarily increases armour.
Cat Reflexes Power Icon Cat Reflexes 4 Passive
Passively increases evasion chance.
Acrobatic Power Icon Acrobatic 5 Constant 0 80 40,45,50,55,60
Absorbs a percentage of damage dealt to the archer.
Spell Elude Power Icon Spell Elude 6 Constant 0 120 40,50,60,70,80
Increases spell resist chance.
Escapist Power Icon Escapist 7 Constant 0 60 3,4,5,6,8
Increases evasion chance.
Wits Power Icon Wits 8 Passive
Passively increases intelligence.
Low Profile Power Icon Low Profile 9 Constant 0.5 60 4,5,6,8,10
The archer cannot attack nor be attacked.
Son of the Wind Power Icon Son of the Wind 10 Constant 0 80 3,4,5,6,8
The archer resists almost every spell.

SubclassesEdit

Subclasses for Archers are the Marksman (Offensive) and the Hunter (Supportive). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. Hunters are able to detect realm enemies, camouflage themselves and have the highest speed, making them top scouts and trackers. Their offensive power suffers, but they can tame wild creatures to aid them in battle.

Marksman Edit

  • Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting
  • Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage

Hunter Edit

  • Scouting: Is a tactic discipline that allows the Hunter to detect enemies from other realms, get invisible, turn allies invisible, reveal invisible enemies and increase the damage of the hunter for a few seconds allowing a burst of damage which if wisely used can kill a enemy very quickly.
  • Pets: Allows the Hunter to tame beasts and enhance their pet's abilities

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