Gaming
 

Hunter

From Regnum Online Wiki

A Hunter tracks an enemy of the realm.

Hunters are a unique class. Depending on their disciplines they can be either great foes in fair pvp, or silent backstabbers that strike enemies in their moments of weakness. Archers who choose this subclass give up the accuracy and damage boosts of the Marksman, but gain the use of more interesting spells and abilities.

Hunters are weak compared to the other five subclasses, with no real power improvements. With that in mind, they need to use and sometimes abuse of their stealthing techniques to be able to win.This has given them quite a bad reputation.

Having a hunter in the group means always being prepared, they can quickly track surroundings to find enemies. Higher lvl hunters can get better data like lvl and class of each enemy. Combining this with their area stealth spell can lead to successful ambushes and surprise attacks. One last thing about them, is that hunters can tame wild creatures and name them, mainly animals and monsters.

Hunters tend to choose their battles and you will always be taken by surprise.

Contents

[edit] Advantages & Disadvantages of a Hunter

[edit] Advantages

  • The fastest class in the game 
  • Can tame a pet and give it orders such as Attack, Follow, Stay, Defend Target, and Assist
  • Can track down enemies, allies, monsters
  • Can turn invisible
  • Highly evasive, can escape most situations
  • Good combat control spells
  • Can hide allied corpses
  • Good in close ranged combats against warlocks, conjurers and marksmans 

[edit] Disadvantages

  • Low damage
  • Needs good mana management
  • Not so efficient in fort battles
  • Defense relatively low compared to a marksman
  • Range relatively low campared to a marksman

[edit] Powers

As well as the Archer disciplines, the Hunter has 2 subclass-specific disciplines:

  • Scouting: this discipline enables the hunter to track, turn invisible and run faster.
  • Pets: this discipline enables the hunter to tame wild creatures and enhance their powers.

[edit] Scouting

Tracking techniques and general knowledge of the wild environment.
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Track Monster 1 Direct 4 20
Tracks creatures.
Ensnaring Arrow 2 Constant 0.5 8 7 0
Deals damage and reduces an opponent's speed.
Track Ally 3 Direct 4 20
Tracks allies.
Head of the Pack 4 Passive 25
Increases the hunter's damage with each ally in the vicinity.
Enemy Surveillance 5 Direct 1.5 20
High detail on surrounding realm enemies.
Sentinel 6 Passive
Increases the hunter's concentration.
Camouflage Corpse 7 Constant 1.5 60 30,45,65,90,120 2.4
Hides the corpse of a dead ally, so it can't be cremated by an enemy warlock.
Camouflage 8 Constant 4.5 120 30,45,60,75,90
Prevents other players from seeing the hunter.
Wild Spirit 9 Passive
Passive movement speed increase.
Stalker Surroundings 10 Constant 5 360 60,120,180,240,300 10
Prevents other players from seeing the hunter and a certain number of allies around him.

[edit] Pets

Special abilities and knowledge about the world's wild creatures.
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Tame Lesser Creature 1 Direct 8 25 20
Allows the hunter to tame snakes, lizards, insects , spiders and other lesser creatures.
Heal Pet 2 Direct 1 60 2.4
Heals the hunter's pet
Performance 3 Constant 2 60 60
Increases the pet's evasion.
Tame Beast 4 Direct 8 25 20
Allows the hunter to tame four-legged beasts.
Training 5 Passive
Increases the pet's maximum health passively.
Control Monsters 6 Direct 8 25 20
Allows the hunter to tame two-legged creatures ( Monsters).
Bestial Wrath 7 Constant 2 60 60
Increases the pet's damage while reducing its evasion by 100%.
Natural Armor 8 Passive
Passively increases the pet's armor points.
Revive Pet 9 Direct 8 180
Allows the hunter to resurrect a dead pet with some limitations.
Skin of the Beast 10 Constant 2 180 30
Temporarily gives the pet a high amount of defense (up to 90% damage resistance).