From Regnum Online Wiki
A fully armoured and armed knight.
Knights are Regnum Online's
tanks. When choosing this subclass,
warriors gain access to hard metal shields and the heaviest armors of the game. Only by equipping this, they can stand much more punishment that any other class. But they also have a long list of defensive buffs that makes them even tougher. Not only that, they also gain a defensive trait that none else has. Besides their evasion and resist chances, they also get a block chance. Blocking means parry attacks, blocking damage and effect too. Knights have the same problem all warriors share, they lack range attack. Not only that, but their damage output is lower than the
barbarian's. However, they can help win wars without the need of hitting hard. Knights have very good defensive auras, including resistance to spells and ranged strikes, wich is great for holding ground. They also can activate their defenses to a full and rush to the core of the enemy formation, confusing and making foes waste their mana trying to stop them. Not to mention their single target
crowd control skills, going straight to the back and incapacitating the conjurers is devastating. Knights are for those who like to take their time and find the right moment to act.
[edit] Advantages & Disadvantages of a Knight
[edit] Advantages
- Very high armor
- Can block enemy attacks
- Very high health point total
- Provide defense for allies with good auras
- In a small fight they can survive for a long time
- They are the nightmare of mages and marksmans
[edit] Disadvantages
- Lower damage than barbarians
- Almost exclusively melee range
- Leveling relatively slow compared to other classes
- Moderate movement speed
[edit] Powers
As well as the Warrior disciplines, the Knight has 2 subclass-specific disciplines:
- Vanguard: allows the knight to soak damage or increase his health.
- Shields: allows the knight to use spells involving shields such as increasing block chance, protecting allies or hitting the enemy to dizzy them.
[edit] Vanguard
Movements, abilities and techniques for damage soaking in combat.
[edit] Shields
Movements, abilities and techniques for shield using.
| edit this table
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| |
Name |
Pos. |
Type |
Casting |
Cooldown |
Duration |
Range |
Area |
|
Precise Block |
1 |
Constant |
0 |
30 |
10,15,20,25,30 |
|
|
| Increases the chance for a knight to block attacks.
|
|
Shield Bash |
2 |
Constant |
0.5 |
30 |
9,10,11,12,13 |
2.4 |
|
| Deals blunt damage and dizzies an opponent.
|
|
Deflect Proyectiles |
3 |
Constant |
2 |
60 |
60 |
|
|
| Increases the knight's piercing resistance.
|
|
Block |
4 |
Passive |
|
|
|
|
|
| Passively increases the knight's block chance.
|
|
Protector |
5 |
Activable |
0.5 |
90 |
20,30,40,50,60 |
|
|
| The knight cannot attack or cast spells, but has significantly increased block chance.
|
|
Ethereal Mantle |
6 |
Constant |
1.5 |
120 |
60 |
2.4 |
|
| The knight increases one ally's magical defense.
|
|
Shield Wall |
7 |
Aura |
1 |
120 |
90 |
|
6 |
| The knight shields the allies in the rear against physical damage.
|
|
Steadiness |
8 |
Passive |
|
|
|
|
|
| The knight reduces his chance of getting knocked down.
|
|
Stars Shield |
9 |
Aura |
1 |
160 |
90 |
|
6 |
| The knight gives a protection aura against magical damage to allies in the rear.
|
|
Deflecting Barrier |
10 |
Aura |
1 |
180 |
120 |
|
6 |
| The knight shields the allies in the rear against ranged attacks. Reduces damage substantially.
|