The mage is a class specialized in ranged combat, both dealing damage and supporting allies. They use magical staves as weapons, allowing them to attack at a distance without the use of ammo. Unlike the other classes, the mage gains three additional discipline trees after choosing a subclass, as well as gaining additional discipline and power points.
Magic explosion that removes all negative effects on every ally in the area of effect.
Subclasses for the mage are the warlock (offensive) and the conjurer (supportive). Warlocks specialize in damage dealing magic with devastating area of effect spells and debuffs, while conjurers specialize in protection magic, summoning, and healing.
Arcania: Powers that allow the telekinetic movement of stones, earth and wind to cause physical damage.
Necromancy: A large collection of life draining powers, demonic curses, and chaotic spells.
Elements: A wide arsenal of offensive magic based in the elemental damages of fire, ice, and lightning.
Life: A large collection of healing spells, including the ability to revive fallen teammates and provide protection buffs for allies.
Summon: Powers that allow the summoning and enchantment of creatures and spirits.
Sorcery: Strong defensive spells for the protection of both the conjurer and other allies.