The warlock weakens the target and drains it's health, adding it to his own reserve. He cannot drain more health than what is required to fully heal or more health than objetive's current points.
|Discipline level: 13|
|Character level: 25|
|Affects: Single opponent + SelfCasting time: 2s Range: 25mCooldown time: 60sGlobal Cooldown: Short|
|Power level||Level 1||Level 2||Level 3||Level 4||Level 5|
|Damage to enemies|
|Health Drain (per second) x10||40||55||70||85||100|
|Debuffs on enemies|
This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage. Soulkeeper cannot be cast on monsters.
The health drain occurs over the period of 10 seconds, during which it can be dispelled. After 10 seconds, health will not continue to be drained, but the Strength reduction will remain for the remaining 20 seconds.
Soulkeeper works wonders against barbarians, since they cannot block and the strength reduction will cut their damage. Also is very interesting against knights. Even if they can block it, if it hits, it ignores all kinds of armor and protection. Many overconfident knights roam against weakened warlocks even when they have low life, trusting their huge defense. Deadly mistake, as this power can (and will) take 1000 hp straight from their bar.
It can be recognized as a trinity of rings that appear on the affected character.
- Version 1.6.3 (2010/9/21): Changed from immediate life drain to life drain over time. Total damage remains the same.
- Version 0.9.20 (2007/8/31): Damage is now limited by the amount of hp the caster is missing.