An illusory giant skull provokes fear over its enemies, petrifying and inflicting slashing, blunt and piercing damage to them.
|Discipline level: 19|
|Character level: 37|
|Affects: Multiple opponentsCasting time: 3s Range: 30mArea: 10mCooldown time: 180sGlobal Cooldown: Long|
|Power level||Level 1||Level 2||Level 3||Level 4||Level 5|
|Damage to enemies|
|Debuffs on enemies|
Since the knock down effect can be resisted and the physical damage reduced with protection, this skill is most effective when used quickly before enemies activate defensive auras. For that end, Arcane Devotion giving half the casting time is a nice bonus. This move is feared for its crippling effect, if it strikes small groups can take out bigger ones easily. It's very useful for creating openings so warriors can rush over the enemy. The knockdown effect will stack with multiple casts of the spell. Thus a group of warlocks can keep a large group knocked by appropriately timing Sultar's Terror to overlap. This is commonly known as terror chaining.
It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them.
After the 1.6.3 update, Sultar's Terror was changed to have variable duration knocks. Enemies who are affected by this skill will be knocked for a random duration of time given by the level of the skill. Additionally, secondary targets no longer receive the full damage as they did before. These changes were removed in the 1.10.9 update.
- Version 1.10.9 (2014/8/28): Knockdown duration is no longer variable. Splash damage to secondary targets are now 100%. Range ranged to 30 m.
- Version 1.6.3 (2010/9/21): Changed knockdown duration to variable duration. Secondary target damage reduced.
- Version 1.0.0 (2008/12/17): Changed range from 30m to weapon range.